the advent of modern entertainment, gaming has transcended national and cultural boundaries. Due to the growing popularity of online gaming and the emergence of esports, Nepal’s gaming industry has experienced significant growth in recent years. The gaming market in Nepal was estimated to be worth NPR 5.5 billion (roughly USD 43 million) in 2020, with an estimated 15% annual growth rate, according to a report by the Nepal Game Developers Association. Most gamers in Nepal are in the 18–35 age range, and a sizable fraction of them are young professionals and students. Massively multiplayer online role-playing games (MMORPGs) like World of Warcraft, first-person shooter (FPS) games like Counter-Strike and Call of Duty, and multiplayer online battle arena (MOBA) games like League of Legends and Dota 2 are the most played video games in Nepal.
The gaming industry is a massive global market valued in the hundreds of billions of dollars. With a compound annual growth rate (CAGR) of 12.9% from 2020 to 2025, the size of the global gaming market is expected to reach USD 190 billion. The biggest gaming market worldwide is the United States, which holds about 35% of the market share. China, Japan, South Korea, and Europe are the next largest gaming markets. With over 50% of all gaming revenue coming from mobile devices, the popularity of mobile gaming has been a major growth driver. The way people play games has also changed as a result of the emergence of cloud gaming and streaming services, such as Microsoft xCloud and Google Stadia, which provide instant access to top-notch games without requiring specialized hardware.
Lack of government support, inadequate infrastructure, and expensive internet are just a few of the issues the gaming industry in Nepal must deal with. Several game developers from Nepal are becoming well-known throughout the world in spite of these obstacles. For instance, “Pathaan,” a highly regarded game from Pixelart Games Studio, has garnered multiple accolades worldwide and is commended for its distinctive gameplay features. Another Nepali game developer, Frogmind Games, has developed several popular titles, including “Badland” and “Badland: Game of the Year Edition.”. The government has also recognized the potential of the gaming industry and has launched initiatives to support game development in Nepal.
To sum up, the gaming industry is expanding quickly both in Nepal and globally. Even though the Nepalese gaming industry faces difficulties, there are plenty of chances for expansion and improvement. The global gaming market is expected to continue growing in the upcoming years due to the popularity of streaming services and cloud gaming. There will be a constant demand for games as more people globally have access to high-speed internet and reasonably priced gaming consoles.